Sherman is coming along slowly

Sherman is coming along slowly

Being a dork

Being a dork

Splash

Splash

My first jab at iconography

My first jab at iconography

Once again with the Tiger MK I

Once again with the Tiger MK I

Who, me? Just blowin’ up toilets with guns is all. We rigged a home-made shutter release (spliced headphone cable) to a 12 gauge shotgun trigger. Man, let me tell you about how much i hate shutter lag!

Who, me? Just blowin’ up toilets with guns is all. We rigged a home-made shutter release (spliced headphone cable) to a 12 gauge shotgun trigger. Man, let me tell you about how much i hate shutter lag!

This is a (NON-HDR) panorama i captured of a storm that rolled in on the prairies.

Click for the full resolution. Careful, it’s huge

This is a (NON-HDR) panorama i captured of a storm that rolled in on the prairies.

Click for the full resolution. Careful, it’s huge

This is a kitchen scene I created in cinema 4d. I wanted to play with hardwood flooring and paint textures. All of the walls are slightly reflective. The shader controlling reflectivity is based on a basic fresnel shader with several noise channels to randomize things. Mix that with a 20-30% blurriness setting and some subtle bump mapping, and i ended up with a nice ceiling texture
The way it stands now, i would love to have the time to rip out the cabinets, the counter top, the lighting and re-do those from scratch. I find the lighting very un-natural at this stage.
And my battle with frustrating, irrational perfectionism continues…

This is a kitchen scene I created in cinema 4d. I wanted to play with hardwood flooring and paint textures. All of the walls are slightly reflective. The shader controlling reflectivity is based on a basic fresnel shader with several noise channels to randomize things. Mix that with a 20-30% blurriness setting and some subtle bump mapping, and i ended up with a nice ceiling texture

The way it stands now, i would love to have the time to rip out the cabinets, the counter top, the lighting and re-do those from scratch. I find the lighting very un-natural at this stage.

And my battle with frustrating, irrational perfectionism continues…

Click for a video.
High particle sim in realflow that i have been working on. Right now, the cup destroys itself, but i’ve been trying to think of somethign i can composite in to destroy it. Definitely NOT a bullet, though. 
This is… 2-3 million particles? The mesh was 30 gigs+, the simulation took around 30 hours (i think), the render took 192 hours, composited at 1440p because Frischluft cant do DOF at native resolution :( etc
All in all, it’s been an exercise in inefficiency from which i hope to learn a lot.

Click for a video.

High particle sim in realflow that i have been working on. Right now, the cup destroys itself, but i’ve been trying to think of somethign i can composite in to destroy it. Definitely NOT a bullet, though. 

This is… 2-3 million particles? The mesh was 30 gigs+, the simulation took around 30 hours (i think), the render took 192 hours, composited at 1440p because Frischluft cant do DOF at native resolution :( etc

All in all, it’s been an exercise in inefficiency from which i hope to learn a lot.

Click for full resolution
Went and rebuilt it again, of course. Trying to get a more played look out of the wood, as well as trying to simulate tiger eye. Final resolution is about 8000px high, and the main texture for the front of the bass is 10k pixels

Click for full resolution

Went and rebuilt it again, of course. Trying to get a more played look out of the wood, as well as trying to simulate tiger eye. Final resolution is about 8000px high, and the main texture for the front of the bass is 10k pixels

Contact me at patrick@patrickletourneau dot ca

Add me on vimeo at http://vimeo.com/user2820709

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